2009ǯ07·î18Æü 12:42
Desmond Koehler
You're [Name], the one that Calvan has been going on about? Those're amazing tales he's told me about you. Simply amazing! He's also told me about the Glyphs you found. I'm afraid it's time for you to gather the last of them.
You see, Teurin came to me for advice on the magical aspects of the Nehekharan trinkets you took. He allowed me to get a look at the Eye of Seheph, too. It's an amazing artifact, the Eye. It allows you to see the Winds of Magic ... as well as something more.
Using the Eye of Seheph, I've managed to isolate the locations of six more Glyphs out there in the desert. I've marked the locations on this map, along with some notes. Take it, and refer to it when you need to. Return to me when you have all of the Glyphs.
Inspect the map given to you by Desmond Koehler to learn where the first of the six remaining Glyphs is to be found.
*Map of Zandri Consulted 0 of 1
[Name]
The Map of Zandri given to you by Desmond Koehler is expertly-drawn, with detailed notes scrawled upon its surface in a precise script. The edges are signed, as if it was once exposed to a great heat.
[Name]
Desmond's Map of Zandri reveals the location of the nearest Nehekharan Glyph: a series of mastabas to the west of Goldbarrow. A precisely-drawn notation reads:
'The Tombs of the Bitter Wind must remain sealed if Hamadi Nuru is to appear with the Glyph!'
Participate in completing the Tombs of the Bitter Wind PQ to receive the Ankhra Glyph (it will go into your Tomb of Knowledge).
Afterwards, use the Map of Zandri found in your quest inventory.
If you lose the Map of Zandri, speak with Desmond Koehler in the Goldbarrow encampment to get it back.
*Tombs of the Bitter Wind completed 0 of 1
*Ankhra Glyph received 0 of 1
[Name]
Now that Hamadi Nuru is dead and you possess his Nehekharan Glyph, you pull out the Map of Zandri and check your next destination.
[Name]
The next location marked on your map is a large stone building just southwest of the Tomb of the Bitter Wind. Desmond Koehler has written the following text on the map:
'The Library of Zandri; the texts therein must be preserved to earn the Glyph.'
Participate in completing the Library of Zandri PQ to receive the Vase Glyph (it will go into your Tomb of Knowledge).
Afterwards, use the Map of Zandri found in your quest inventory.
If you lose the Map of Zandri, speak with Desmond Koehler in the Goldbarrow encampment to get it back.
*Library of Zandri completed 0 of 1
*Vase Glyph received 0 of 1
[Name]
The Library has been saved from the Tomb King's minions. You find it somewhat ironic that you were sent on an errand by a Bright Wizard to prevent something from being burned.
What could possibly next?
[Name]
A number of vague areas in the desert surrounding the Library of Zandri are circled on the map. 'Ricci's Raiders' has been written next to the circle, followed by the words:
'Stinking bandit swine! They have what I sent them for, but I doubt they intend to bring it to me. Fetch it from them, and you might just find the Glyph, too'
It looks as if Desmond has been paying others to do his dirty work in Zandri. Lucky for him, you're more trustworthy that the Tilean bandits he's been using.
Participate in completing the Ricci's Raiders PQ to receive the Scorpion Glyph (it will go into your Tomb of Knowledge).
Afterwards, use the Map of Zandri found in your quest inventory.
If you lose the Map of Zandri, speak with Desmond Koehler in the Goldbarrow encampment to get it back.
*Ricci's Raiders completed 0 of 1
*Scorpion Glyph receiven 0 of 1
[Name]
Though the artifact stolen by the Raiders had to be destroyed, the Glyph contained within it is now in your possession.
Unfurling the Map of Zandri, you take a long look at it before deciding your next destination.
[Name]
Northwest of the Library of Zandri is a place referred to only as 'The Pit' by Desmond's precise handwriting. He goes on to say:
'The Pit of Kem Senef is a wicked place where the worst of Zandri's miscreants were thrown and forgotten millennia ago. The vilest of them, Kem Senef, possesses the Glyph, He probably stole it.'
To claim the next Glyph you must confront Kem Senef within the Pit and see him destroyed.
Participate in completing the Pit of Kem Senef PQ to receive the Scarab Glyph (it will go into your Tomb of Knowledge).
Afterwards, use the Map of Zandri found in your quest inventory.
If you lose the Map of Zandri, speak with Desmond Koehler in the Goldbarrow encampment to get it back.
*Pit of Kem Senef completed 0 of 1
*Scarab Glyph received 0 of 1
[Name]
Kem Senef the Traitor has finally been laid to rest, as have the teeming multitudes of condemned Outcasts that were under his control. The Glyph you've taken from him is no less remarkable for his prior possession of it.
In fact, having the Glyphs you've collected thus far in one place seems to multiply their power exponentially.
[Name]
Desmond's scrawls upon the map draw your eye to the river which lies to the north, and to the docks in particular. 'The Quay of Seftu,' reads the notation, an arrow designating its exact location. More expansive notes read:
'The Quay is a valuable foothold in Zandri. We must take it and continue to defend it. Gahije, captain of Zandri's fleet in the Great Ocean, will eventually come to challenge us. You will find another Glyph with him.'
Whether or not the Quay is currently held by your allies, you will need to ensure that the Tomb King's troops are deprived of it during their next assault.
Participate in completing the Quay of Seftu PQ to receive the Riverbarge Glyph (it will go into your Tome of Knowledge).
Afterwards, use the Map of Zandri found in your quest inventory.
If you lost the Map of Zandri, speak with Desmond Koehler in the Goldbarrow encampment to get it back.
*Quay of Seftu completed 0 of 1
*Riverbarge Glyph received 0 of 1
[Name]
The Map of Zandri reveals one last location that you must dare to enter if you are to take the last Glyph for the forces of Order.
[Name]
Zandri's pyramid, otherwise known as the Tomb of the Vulture Lord, stands due west of the Quay of Seftu. During the long, hot daylight hours, its terrible shadow pans across the landscape like a death shround, reminding all who walk beneath it that there is only one true power in Zandri.
As luck may have it, your next destination is the Vulture Lord's very doorstep, marked as 'The Temple of Ualatp' in Desmond's now-familiar script.
'The pyramid's architects,' his notation reveals, 'are buried somewhere beneath the Temple grounds. Each one must be found and consulted if the Tomb of the Vulture Lord is to be opened, which will reveal the final Glyph.'
Participate in completing the Temple of Ualatp PQ to receive the Skull Glyph (it will go into your Tomb of Knowledge).
Afterwards, return to Desmond Koehler in the Goldbarrow encampment.
If you lose the Map of Zandri, speak with Desmond Koehler in the Goldbarrow encampment to get it back.
*Temple of Ualatp completed 0 of 1
*Skull Glyph received 0 of 1
Desmond Koehler
Welcome back to Goldbarrow, [Name]! I have been waiting for you. Of all those I have come to know in this conflict, I have not once doubted your capabilities.
Ha! I'd nearly forgotten 'Fire in the Sun!' It makes your successes in Zandri that much sweeter, like honey-wine upon thirsty lips!
Desmond Koehler
You may want to relax, but now isn't the time for that. Your trials have only just begun, for the Tombs of the Four Pillars still remain to be plundered.
The Glyphs will allow you to access the Tombs, one by one, but you should not attempt to do so alone. No one knows the magnitude of the horrors that reside within these cradles of evil. I fear you will need at least five appropriately-equipped companions at your side.
I've marked the Tombs on the Map of Zandri I gave you; you can assault them in any order of your choosing, so long as you can defeat their inhabitants and collect the four Pillars of Seheph.
When you have the four Pillars of Seheph, bring them back to me and we will use them to create something extraordinary!
With your companions, travel to the Tombs of the Four Pillars.
Enter the Tombs and do battle with their occupants, and collect the four Pillars of Seheph. Each of the Pillars is located in the Tomb that corresponds to it.
When all four Tombs have been cleared out, and all four Pillars of Seheph have been found, return to Desmond Koehler in Goldbarrow.
*Pillar of the Moon 0 of 1
*Pillar of the Sky 0 of 1
*Pillar of the Stars 0 of 1
*Pillar of the Sun 0 of 1



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